#ifndef __SUBSYSTEM_IN_WATER_BLOCK_BEHAVIOR_H__
#define __SUBSYSTEM_IN_WATER_BLOCK_BEHAVIOR_H__

#include "Subsystems/BlockBehaviors/SubsystemWaterBlockBehavior.h"

namespace PocketSurvival
{
    class SubsystemInWaterBlockBehavior : public SubsystemWaterBlockBehavior
    {
    public:
        SubsystemInWaterBlockBehavior();
        virtual void onItemHarvested(int32_t x, int32_t y, int32_t z, int32_t blockValue, BlockDropValue &outDropValue, int32_t &outNewBlockValue) override;
    };
    
}

#endif
